

Regardless of whether you're a Ruler or Officer, actual battles are very similar to the battles in Dynasty Warriors 6 (and most other Dynasty Warriors, for that matter). As you gain ranks as an Officer, you'll be able to suggest actions to your leader instead of blindly following their command. Playing as an Officer is very similar, but instead of deciding which territories to invade and which cards to put into play (cards give you special powers like increased attack and extra gold), your Ruler gives you assignments to complete. If you're a Ruler, you command your troops and attempt to occupy all the territories in China and unite them under your control. In Empires, you can take the role of a Ruler or Officer. In Dynasty Warriors 6: Empires, most of the content and gameplay systems from the original Dynasty Warriors 6 remain, but a Risk-like strategy element has been laid on top of the combat.

The fundamentals of combat are still repetitive and they're still unexciting. But keep in mind that despite having several positive additions, Empires is nowhere near perfect. Fortunately, the strategy added to Empires really helps the overall experience and I must admit that this game is quite a bit better than its predecessor.

Now, Dynasty Warriors 6: Empires is here to add a strategic element to the formula in order to create yet another spin-off for Dynasty Warriors fans to gobble up. The original Dynasty Warriors 6 launched early last year and I wasn't a huge fan of the experience, even though developer Omega Force attempted to "innovate" a few of the game's aging battle systems.
